Talk:Military Guide/@comment-893709-20130724055755/@comment-893709-20130724172636

Well, no they aren't all major characters, but I want to keep these perks at least a little limited; that way they seem more significant and they mean more when we award them. At the moment I'm thinking a max of three character perks, not per character but per nation, similar to the three char perks for the Military and what will soon be three for the social and economic aspects. I'm very hesitant to hand out too many perks for a few reasons. First, one of the major strengths at our disposal here is the fact that people can make essentially anything, and we can account for it both realistically, and without too much trouble. By adding too many perks we run the risk of trying to quantify the unqantifiable, and limiting not only the options of players but our options as administrators. I'm also somewhat worried about "game-ifying" this RP too much, and while I think Perks certainly have the potential to make things simpler for players while adding a little additional complexity, expanding too heavily upon that runs the risk of going too far and neutralizing our gains. For now, perks are going to be on the nation level only, not specific to characters beyond an application to them (like with the great general perk).